Computer Organization

2026-2027

General Information

Course Code XB_40009
Credits 6 EC
Period P4
Course Level 100
Language of Tuition English
Faculty Faculty of Science
Course Coordinator dr. T. De Matteis
Examiner prof. dr. ir. A. Iosup
Teaching Staff prof. dr. ir. A. Iosup
dr. T. De Matteis
Part of programme(s)

Practical Information

You need to register for this course yourself. The (de)registration deadlines can be found on VU.nl

Teaching Methods Seminar, Written partial exam, Lecture

Target audiences

This course is also available as:

Course Objective

  1. Explain the basic concepts, historical objectives, and modern functions of digital computers. (Knowledge and understanding)
  2. Describe the basic architecture and operation of digital computers. (Knowledge and understanding)
  3. Use proficiently binary data representation, number representation, and arithmetic and data conversion. (Knowledge and understanding) (Applying knowledge and understanding)
  4. Explain at a proficient level the architecture and operation of each of the main components of a digital computer: the basic processing unit, the hierarchical memory system, the I/O system, and the interconnectionsystem. (Knowledge and understanding) (Communication)
  5. Explain at a basic level various system mechanisms for building faster single-node systems, such as pipelining and caching, and large-scale systems. (Knowledge and understanding) (Communication)
  6. Demonstrate proficiency in implementing basic operations of digital computers in realistic scenarios. (Knowledge and understanding) (Applying knowledge and understanding) (Lifelong learning skills)
  7. Analyze at a basic level the tradeoffs inherent to the design of digital computers, concerning among others performance (simple modeling), scalability (Amdahl's Law), availability, energy consumption, and cost. (Applying knowledge and understanding) (Making judgements) (Lifelong learning skills)

Course Content

Computers are everywhere, in industry, academia, governance, and many other activities that impact our society. But what are they? How do they work? Why do they currently work the way they do? How to analyze them and to improve their performance?

Matching the requirements of the IEEE/ACM CS Curriculum, topics for this course include: the architecture, the structure, the operation, and the interconnection of computer components into computer systems, including modern architectures, data representation, assembler programming, virtual machines, the structure of translators, compiling and loading, basic operating systems concepts (I/O, interrupt handling, process).

Additional Information Teaching Methods

  • Lectures 4h/week.
  • Tutorial (Instructie) 2h/week.
  • Practical work (Lab) 4h/week, from week 3.
  • Self-study in teams.
  • This course uses dr. Iosup's method for gamification.

Method of Assessment

  • (Mandatory) basic lab assignments. (Turn in to TAs)
  • (Mandatory) final exam, written, multiple-choice.
  • (Optional) in-class exercises, oral and written.
  • (Optional) mid-term exam, written, multiple-choice. The results of the mid-term exam count only if the final exam is also taken by the student, and only if it increases the final grade of the student.
  • (Optional) self-study booklet and exam pack. (Turn in to TA)
  • (Optional) advanced lab assignments. (Turn in to TAs)

All partial results (including the lab, and the mid-term and final exams) are only valid during one academic year.
The end grade is the total number of points accumulated across all assessment possibilities scored divided by 1000.
It is possible to score a perfect 10 as the final grade.

The different course activities are graded as follows:

  1. Exam, multiple-choice questions (max 7,500 points)
  2. Self-study assignments, including exam preparation (max 2,000 points)
  3. Lab assignments (max 4,000 points)
  4. In-class activity (max 50 points per session)
  5. Various bonus activities.

Students do not have to complete every course activity but are free to choose their own path of advancement.

There is only one resit opportunity for the exam.

Literature

Books (students can pick any):

  • Carl Hamacher and Zvonko Vranesic, Computer Organization, 6th edition, McGraw-Hill Education, 2011. ISBN-13: 978-0073380650
  • David A. Patterson and John L. Hennessy, Computer Organization and Design: The Hardware/Software Interface, 5th edition, Morgan Kaufmann, 2013. ISBN-13: 978-0124077263

Additional Study Materials:

  • Course and Lab guides are also provided via Canvas.

Additional Information Target Audience

Bachelor Computer Science (year 1)

Additional Information

Use of generative AI is not permitted

In this course, the use of generative AI (GenAI), such as ChatGPT or similar tools, is not permitted in assignments or assessments. Any use of GenAI in this course is considered fraud. If established, the submitted work or assessment result will be declared invalid, and the Examination Board may impose further measures.


Custom Course Registration

The course includes two types of group activities: lab and self-study.

Group enrolment takes place in Canvas. In the past few years, students could choose to attend lab sessions on one of two separate days. Choices are made available at the start of the course.

Recommended background knowledge

Mathematics students should have taken at least one prior course in computer programming.