Course ObjectiveStudents will learn:
1) the fundamental concepts of human-computer interaction and
user-centered design through lectures and practical sessions. (Knowledge
and understanding) (Applying knowledge and understanding)
2) to evaluate and design usable and effective graphical user interfaces
for interactive systems. (Making judgements) (Communication)
Course ContentThe lectures in this course will discuss and present examples of
concepts and methods in the field of human-computer interaction. The
course will outline general usability challenges associated with
existing case studies. It will also cover in detail the most important
methods used in requirements gathering, iterative testing of interfaces,
and summative evaluation phases of the user-centered design process. In
practicums, students will be able to practice the use of relevant
methods within the context of the case study systems. Some of the topics
covered in the course are: User Needs Analysis, Conceptual Design,
Mockups and Prototypes, Usability Evaluation of Prototypes.
Teaching MethodsLectures, practice sessions.
Method of AssessmentThe final grade is composed of the several sub-assessments, most
- course assignments (group and individual);
- exam (individual).
The final grade will be calculated based on the assignment grades and
the exam grade (FINAL GRADE = 0.5 ASSINMENTS + 0.5 EXAM). To pass the
course, students need to pass both parts (Grade >=5,5).
Target AudienceBSc Artificial Intelligence
BSc Information Sciences
Explanation CanvasAll details of the course will be published on the Canvas page.
Recommended background knowledgeKnowledge of programming, statistics, data collection, and requirements
gathering is recommended.
|Language of Tuition||English|
|Faculty||Faculty of Science|
|Course Coordinator||dr. L.M. Lischke|
|Examiner||dr. L.M. Lischke|
dr. L.M. Lischke
You need to register for this course yourself
Last-minute registration is available for this course.
|Teaching Methods||Lecture, Practical|
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