Software Design


Course Objective

Learn notations to model software systems. Practice with model-driven
reasoning about a piece of software. Develop critical reasoning skills
to select the most appropriate modeling notation and apply it to the
(software) problem at hand.

Course Content

Developing real-case software systems is complex; they are large, and
their development often starts when it is still unclear what they should
precisely do.
The goal of software modeling is to model modern, complex software
systems in a systematic manner. The lectures will cover and apply a
number of software modeling notations and techniques.
The students will learn which technique is the most appropriate for
which problem, how to describe a (software) problem in models, how to
use such models to reason about software, and finally how to use models
to discuss ideas and plans with other stakeholders so that requirements
are clarified and software systems are well understood and developed in
a more reliable way.

Teaching Methods

Lectures (H). Modeling exercises (W). Weekly presentations (pre).

Method of Assessment

In this course the assessment is composed of two components:
1) Team project (70% of the final grade): it will be carried out
throughout the whole course by groups of 3-5 students; each part of the
project will be started during the laboratory sessions and finished as
homework, so that students will likely be on track within the course
schedule. The result of the team project is composed of two parts: (i) a
modelling part, and (ii) an implementation part. Both the modeling and
implementation parts will be evaluated by the instructor according to a
shared assessment rubric. Within the team project, each student will be
responsible for a certain part of the project;
2) Written exam (30% of the final grade): it consists of 20
multiple-choice questions (20 points) and it will be a closed-book exam.
The exam aims to assess students' knowledge of the methodologies,
constructs of the UML language, practical insights that are discussed in
the lectures. The written exam is based on the mandatory books listed in
the Literature (study guide) section of the study guide.


- Martina Seidl, Marion Scholz, Christian Huemer, Gerti Kappel,
"UML@Classroom: An Introduction to Object-Oriented Modeling", 2015.
- Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides, “Design
Patterns: Elements of Reusable Object-Oriented Software”, Addison-
Wesley Professional, 1994.
- John Ousterhout, “A philosophy of software design”, Yaknyam Press,
- Russ Miles, Kim Hamilton, “Learning UML 2.0”, O’Reilly, 2006.

Target Audience


Recommended background knowledge

Object-oriented programming (for instance Java or C/C++)

General Information

Course Code XB_40007
Credits 6 EC
Period P4
Course Level 200
Language of Tuition English
Faculty Faculty of Science
Course Coordinator dr. I. Malavolta
Examiner dr. I. Malavolta
Teaching Staff dr. I. Malavolta

Practical Information

You need to register for this course yourself

Last-minute registration is available for this course.

Teaching Methods Seminar, Lecture
Target audiences

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