General Information
Practical Information
You need to register for this course yourself. The (de)registration deadlines can be found on VU.nl
| Teaching Methods | Study Group, Excursion, Computer lab, Lecture |
|---|
Target audiences
This course is also available as:
Course Objective
To introduce the students to the basic principles of brain modelling,artificial intelligence, and brain computer interfacing, discussing the
practical applications as well as the ethical, moral, and philosophical
aspects.
Specifically, at the end of the course the student should be able to:
1. explain the meaning of key concepts treated in the course and to give
examples of where key concepts are already applied (services or
products).
2. describe most commonly used forms of, as well as recent trends in,
brain modeling, AI and BCI as discussed in the course.
3. reproduce the underlying principles of brain modelling, AI and BCI at
the level discussed in the course.
4. develop, present and defend a business proposal, i.e., an idea for a
product or service that exploits the technologies and concepts presented
in the course.
5. formulate a scientifically informed opinion about the ethical aspects
of AI and BCI.
Course Content
What is intelligence and what is unique about human intelligence? Peoplehave always been fascinated with the idea to create intelligent
computers and robots and to integrate computers in the brain to enhance
its performance. In recent years these technologies have become so
advanced that they become more and more present in our daily live, from
the personal assistant in your smart phone, to smart software in
self-driving cars, to portable EEG headsets. Many see this as the start
of a new era where smart machines will be completely integrated in our
society, taking over many tasks and services now still done by humans.
More dystopian views on the integration of human and machine are shown
in science fiction films and series like Terminator 3 and Black Mirror.
This has led to the realization that intelligence is not unique to
humans but can exist in machines, and forces us to reflect on whether
computers could ever reach or surpass human level intelligence, or merge
with biological brains. , and if the brain can be of inspiration to
improve Artificial Intelligence (AI).
In this course, the basic principles of brain inspired artificial
intelligence, realistic computer simulations of the brain, and
brain-computer interfacing (BCI) will be discussed. To investigate one
of
these topics in more detail students work in groups to start their own
virtual start-up company and prepare a business proposal in which they
describe a new commercial application of artificial intelligence or
brain computer interfacing. The business project is presented to peers
and a reviewer during a poster session at the end of the course. In
addition, students will gain hands-on experience in computer practicals
and an EEG-based neurofeedback competition, and discuss the ethical,
moral, and philosophical aspects of artificial intelligence and
brain-computer-interfacing.
Disclamer: this course is aimed at students
without a background in computer science or AI. It will cover general
concepts of AI and BCI, and their impact on society, rather than an
in-depth discussion of all technological details.
Additional Information Teaching Methods
Lectures 35 hrsPracticals 8 hrs
Business project 60 hrs
Method of Assessment
Exam 50%Business project 40%
Discussion 10%
For all three sub-grades a grade ≥ 5.5 must be obtained. It is not
possible to compensate.
Entry Requirements
This course is part of the minor Brain and Mind. University studentsneed at least 90 ECTS to be eligible for (courses in) this minor. HBO
students can follow (courses in) this minor if they have at least 120
ETCS.
Literature
To be decidedAdditional Information Target Audience
All students with an interest in the computational abilities of thebrain and brain-inspired technology, that do not have a background in
Artificial Intelligence or computer science.
Due to curriculum overlap, students from Biomedical Sciences and Health
and Life Sciences from the VU cannot follow this course.
Additional Information
Part of minor Brain and Mind.This minor course requires a minimum of 25 participants to take place.
Central Academic Skills:
Creative thinking to apply learned knowledge in the design and
development of a product or service in the field of mind and machine.
Reflecting on acquired knowledge during the course to discuss ethical
and philosophical implications.